Growing up I was always interested in technical and artistic endeavors. I liked making maps, reading “Scary Tales” comic books, and creating mazes.
I pursued a career at NASA because I wanted to do research and make discoveries. I enjoyed conducting experiments and analyzing large amounts of data.
A 5-year stay in Geneva, Switzerland transformed my life and allowed me to experience another culture. I engaged in creativity classes with an amazing artist at the “Here and Now” studio.
PHASE (IRCAM)
I was involved first as an intern to aid in the prototyping and later as a contractor to produce a documentary video of the installation. This immersive experience was so rich that when I brought my friends who were sight-impaired to the exhibit, they couldn’t believe it. The haptic feedback and the spatial sound were very compelling.
I am the lead developer on the NOVA science website. I am responsible for all new developments on this site with monthly traffic over 1M visitors. I enjoy coming up with technical solutions to meet the needs of educating and informing the public on the latest science discoveries. I work with a team of science writers and producers to create engaging digital experiences around the award winning NOVA brand.
I designed and built this video site. It’s an example of my freelance work that allows me to exercise my talents in production, design, and development. The challenge in this project was to illustrate the author’s journey while highlighting her point of view on aid work across the globe. Developed in 2012, this video-intensive site was developed in Flash AS3 with a full html fallback site. Live link: BGI films
NOVA Labs
I am the lead developer for the NOVA Labs. Each Lab presents video, an educational game, and an open-ended experience where students can do research on the same data that scientists are using. Subjects covered are: Sun, Clouds, Energy, RNA, and Cybersecurity.
Color and subconscious expression. This work honors the value in the experience of creation. The narrative is process. When my daughter was six years old she boldly proclaimed, “There are no mistakes in art! I know because my Dad’s paintings are very messy.” The materials that I use for medium and support include recycled latex house paint, discarded metal plates, rubber mats, shingles, and styrofoam.
This was a series of paintings where there was no traditional support. I poured the paint onto a flat surface and then peeled off the paint when it dried. The resulting piece can be viewed from both the front and back side, the latter picking up the texture of the surface it was on. Some of these pieces consisted of mixing paint into water and then freezing the “painting”. Other paintings were made out of light.
One of the products of my research on private and public spaces was the fabrication of a series of six folding wooden cubes. My photographs of urban and natural scenes illustrated contrasting perspectives. Playing with the cubes allows you hide images on the interior, combine images together, and make your own connections between the subjects.
I research the parallels between man-made structures and natural forms through the development of photos, drawing, and writing. I am interested in the naturally occurring similarities and in the comfort that we get from architectural structures. I’m also concerned about the feeling of unease that accompanies spending time in perceived hostile environments.
Time, place, and person. How can we tell a story from multiple perspectives that evolves over time?
In this series, I present graphical and symbolic images that seem to flatten out the perspective and transform the landscape into a painting. The making of these images involves creating relationships between visual elements in order to reinterpret their meaning. These are my photos, shot and edited on an iPhone.
Physics of Stone Arches
The physics simulation was built to teach principles of construction. I coded the bricks and placed them in the simulation to model existing arches. I really liked that the physical properties alone–friction, mass, and gravity–held together the structure.
Explore the Pyramids
I used 360 degree panoramas and walk-arounds with full-screen images to immerse the user in the content. Using existing slides of NOVA’s trip, I created an innovative way to present the multimedia in this interactive. The user can follow menus, maps, or direct their journey through first-person navigation. My role was the ActionScript coding and architecting of the Flash project.
Spaces have been rendered in a variety of media and perspective, building a depth of understanding regarding how humans move about and interact with their environment.